For the Win by Kevin Werbach and Dan Hunter is about gamification, which is using the elements of game design in a non-game context. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game- makers need not be the only ones benefiting from game design. Werbach and. By Dan Hunter, Kevin Werbach. ISBN ISBN Take your enterprise to the subsequent level—for the win.
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But academic and full of fluff Not fun to listen to But not terrible I got some ideas. I found that the authors kept repeating ideas about locating meaningful ways of introducing game I may be biased against business oriented books.
They can have negative impact too if not used correctly. Hard to listen too But academic and full of fluff Not fun to listen to But not terrible I got some ideas.
For the Win
When in groups, users can do dull tasks Werbwch – points, badges and leaderboard Use of points in a gamified system: He is also the founder of the Supernova Group, a technology analysis and consulting firm. So the book works fine as an introduction to the field, but is only that. In fact, gaming comes so naturally to us, we don’t even notice it for what it is. Selected pages Table of Contents.
For the Win by Kevin Werbach
In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Read this to preempt the class on coursera. The narration is rather poor. I felt there wasn’t much ‘meat’ to this audio book. Shelly Alcorn, Willis Turner Narrated by: Quotes from For the Win.
For the Win (Audiobook) by Kevin Werbach, Dan Hunter |
Let the games begin! TV program Psych web site They use unconventional terminology arbitrarily, for example calling a persona “the avatar of a typical player” p. Jan 01, J. Game Thinking Learning to Think Like.
Hunter is a judge for the resolution of domain name disputes for the World Intellectual Property Organization, and is on the editorial board of numerous journals.
Several studies have shown that leaderboard alone in business environment usually reduce performance.
fkr The self-determiantion theory suggests, needs fall intwo following three categories: In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Qin Advice Read this to preempt the class on coursera. There is a glossary of terms, from ‘advergames’ to ‘World of Warcraft’, at the end.
Book gives a good structure with detailed steps covering most of the important checklists on how to start thinking and applying gamification in any business. He blogs at http: Kevin WerbachDan Hunter. Perhaps because there is no running example behind it.
It was just overall boring to read even though the concepts my apply. Give as a gift. It’s parallel to this book, but more illuminating.
Can the desired behaviours be modeled through a set of algorithms d Potential conflicts: This book provides an excellent introduction to the subject, instructs the reader on the methods and mechanics that should be employed when applying Gamification with examples of both successful and unsuccessful employment of Gamification techniques.
Thank you Bert, that’s quite enough.
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