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Eye of Vecna Type Accessory General Name Shriveled Pebble Lore to Identify 99 Effects Doubles all 1st & 2nd level mage spells +35% resistance to magic +4. Hitting 40k means we can all take a gander at the Hand of Vecna, the Eye of Vecna, and the Dragon Orb! We’re just one step away from. Eye and Hand of Vecna. (update). Wondrous Item, Artifact, (requires attunement). Attunement: Yes. Worn in Slot: no slot required. Source: PHB. Description.

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The Hand of Vecna is a withered, blackened, mummified human hand. It is usually described as a left hand, with long, claw-like nails. It is cold to the touch. The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump.

When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. In all cases, the Hand and Eye must replace a missing hand or eye, whereupon it immediately binds to the user and becomes a functioning body part.

Removing them vfcna is difficult or impossible, and usually involves the wielder’s death. The Hand and Eye of Vecna have appeared several times over the centuries, and the powers they see fit to grant each bearer vary considerably. The Eye grants its user superior sight, including the ability to see through illusions, see through solid objects, see in complete darkness, and even see their own future.

The Hand grants superhuman strength. Its deadly touch freezes creatures, and has the even greater power to instantly slay a creature or drain its life force with necromancy.

By means of various hand gestures, its user can cast a variety of deadly arcane spells. Possessing both artifacts has been achieved by perhaps no more than two or three individuals in all of vwcna, so their full array of powers in combination are barely known. These individuals displayed additional powers including the ability to detect magic, resist magic, and summon powerful fiends. It is said that even Vecna, who knows all secrets, is unable to determine the location of his Hand and Eye.

The Hand and Eye of Vecna possess a terrible curse. Slowly, gradually, they turn the user toward evil. Over time, the user begins to exhibit Vecna’s personality, and many possessors have begun to believe that they were Vecna pf.

The Fourth 5E DMG Preview Unlocked : Eye and Hand of Vecna, and Dragon Orb

Some believe the spirit Vecna possesses the wielders of his relics, but it is at least certain that over time it corrupts them completely. Like many powerful artifacts, others who see the Hand or Eye begin to covet it, making them risky to possess. The Eye of Vecna also shows its bearer terrible visions. Possessing both artifacts corrupts the wielder to an even greater extent. Rumoured ways to destroy the Eye include roasting in the flames of the oldest red dragon in Oerth [1] [2]encasing in volcanic glass of the Hellfurnaces and shattering it against the edge of space [2]or wearing the eye and hurling oneself into the Rift of Pyradon [3].

It is said that the Hand can be destroyed by carrying it to the Positive Material Plane by one who has never experienced fear and manually crushing it into powder [2]willingly fixing it to the purest person in the Free City of Greyhawkfixing it to most corrupt person in the Free City of Greyhawk [2]or severing it with a sword of a dead god [3]. Rumoured ways to destroy both at once include casting them into the Golden Forge at the heart of Oerth ‘s sun, [2]permanently destroying Vecna [4]sending the spirit of all of Vecna’s victims to rest, [4]or having both worn by the the purest person in Blackmoor [5]or if a creature wielding both artifacts is slain by the Sword of Kas [6].


The Hand and Eye of Vecna were all that remained of the arch-lich Vecna after his betrayal at the hands of his trusted vampire lieutanant, Kas the Bloody-Handed. Using a sword crafted by Vecna himselfKas manage to cut off Vecna’s left hand and left eye before in turn being destroyed. In time, the story of Vecna became legend, and a cult formed to worship him.

The Hand and Eye of Vecna became sacred relics to those followers, imbued somehow with a fragment of the powerful arch-wizard’s magic. They have appeared numerous times over the years, most notably influencing the history of their world of origin, Oerth. The Hand first appeared years after the destruction of Vecnaduring the Insurrection of the Yaheetes. It disappeared after the clan’s leader Paddin the Vain was overthrown.

The Hand was discovered by a fisherman named Gisel during the reign of Hamoch of Tyrus. Gisel who kept it for several decades until he was murdered by his own brother.

It was in turn stolen from the brother by an outlaw named Macewho overthrew the ruler of Tyrus and ruled for a hundred years before being assassinated by a Yemishite agent. The Eye of Vecna was used in the extermination of House Hyericthe former ruling dynasty of the kingdom of Nyrond. The Hand later came into possession of the Paladin-King of Miro. He was unable to remove the Hand, which ultimately corrupted him and led to his own destruction.

Between and CY, the warlord Halmadar the Cruel came into possession of both the Hand and Eye, only the second known person to ever achieve this. In CYHalmadar the Cruel escaped his tomb. Vecna himself destroyed Halmadar and attempted to recover his Hand and Eye, but his plans were foiled by adventurersand the artifacts were lost for a time.

They were later cast through the dimensional portal at Tovag Baragu and lost to some unknown outer plane. Between venca CY, he also acquired the Eye of Vecna, perhaps only the third or fourth person ever to do so. Quethos used the Hand to establish himself as leader of the Vecnan sect Disciples of Darkness after exposing the previous leader ‘s counterfeit Hand and Yee of Vecna as a fraud. That same year, both the Hand and Eye were reportedly in the possession of Morgan Ironwolfa human adventurer of legendary stature and prodigous collector of artifacts.

Hand and Eye of Vecna

It is described as blackened, as if it has been burned, and the sole remains of an evil lich of great power who imbued his hand with power to survive even if he was destroyed. The eye cannot be removed. Additionally, the user suffers a drawback when using the primary power of either item.

The effects of artifacts in this book are chosen by the Dungeon Master. Different powers are invoked by ten of the sixteen possible combinations of four extended fingers, and one by touch.

The Hand is described as blackened and mummified, while the Eye resembles an agate until it is fye, whereupon it glows as a feral creature.

E is for Eye of Vecna — Barry McWilliams

Wearing the Eye, or using a primary power of the Hand, turns the character Neutral Evil. The Hand and Eye’s other abilities are chosen by the DM. This varies from earlier lore, where the Hand was well-established but the Eye was spoken of in hushed tones, speculated to be mythical, and of dubious veracity.


It grants its user 19 Strength, and gradually corrupts its user to evil. The user eventually comes to believe that they are Vecna. It cannot be removed without being chopped off. All who see the Hand covet it. Its other powers are chosen by the DM, but suggested powers include a broad set of offensive arcane spells. In the Book of Artifactswhich details both artifacts, the Hand is described as a claw-like left hand, while the Eye resembles a red clot which transforms into a golden slitted eye, reminiscent of its feline glow described in earlier editions.

The Hand grants 19 Strength, immunity to Magic Missileinstant death touch and various powers chosen randomly by DMwhile the Eye now grants True Seeing and various minor abilities. The artifacts attempt to control the wearer to follow Vecna’s will to summon him, now described as a demigodto Oerth. This book introduces the idea that possessing both artifacts grants additional powers. The adventure module Vecna Lives! Possessing both artifacts now grants several great powers, including magic resistance and the permanent ability to Detect Magic.

Using an invoked non-constant power on either artifact risks the artifact taking over the character, in which case the artifacts follow Vecna’s agenda to raise an empire again, gain revenge on Kasand return to Oerth.

The user begins to act like Vecna and even believe that they are him. The adventure module Die Vecna Die! It is otherwise similar to the rules in Vecna Lives! Wearing the Hand permanently reduces the wearer’s Dexterity by 2, while the Eye reduces Charisma by 2. Once attached, they cannot be removed without killing the wearer.

The wearer is pulled toward an evil alignment even if they don’t use the item’s powers. The Hand grants a cold touch and ability score drain, while the eye grants True Seeing and darkvision. Possessing both allows the bearer to summon powerful fiends.

They prefer arcane spellcasters, and the two artifacts seek to be re-united in one wielder. They reward the user for betraying a close friend, but penalize them for slaying undead. They are jealous of more powerful arcane spellcasters than their owner.

The Eye grants its wearer darkvisionimproved knowledge of magic and superior insight. It shows its wearer terrible visions. The Hand is described as an icy cold left hand, and grants various offensive powers as well as superior ability at climbing.

When the Hand and Eye feel they have achieved their objective, the host’s body crumbles to dust. Vecna gains all the host’s knowledge, and one day will send the Eue and Eye back out into the world. The Eye grants truesight and x-ray vision. The Hand grants 20 Strength and deals a severe becna of cold damage.

It also grants spell abilities, but each time one is used, the hand attempts to coerce the user into committing an evil act. In the rare even that someone acquires both, the user is immune to disease and poison, gains premonition of danger, can turn a creature’s skeleton into jelly with a touch, and can cast Wish once every month. The Hand and Eye were likely inspired by Michael Moorcock’s Corum series, in which the protagonist loses a hand an eye and replaces them with powerful magical artifacts: Sign In Don’t have an account?

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